
Features
Innovative Combat System
Prevents spam punching, glitch punching, etc.
Adds a cooldown on each combat action (blocking, punching, countering) to make matches skill-based.
Fighter Customization
Players can set their stage name, age, height, weight, and their fighter photo.
They are also able to set their preferred emotes for their intro, win, and loss animations.
This will utilize a prefix command (configurable in config), for example "boxing" would be executed by default as "/e boxing".
Knockout System
Minigame that requires the spamming of the [E] button to get back up.
Which gets progressively harder as the player tries to recover with less simulated health.
Broadcast-style Scenes
Introduces each match with a birds-eye view of the ring, along with both fighter's stats being displayed.
Both players are shown on screen for a brief period that allows them to perform their "Intro" animation that they selected.
At the end of the match, it shows the two players side-by-side with a NPC referee and will perform their win / loss animations.
Match Customization
- You are able to change the fight type (boxing, mma), rounds, round length, and the event name shown in the broadcast scenes.
Global Records
Every fighter's record and information is stored on the database, and can be retrieved for the "Top Fighters" list.
This list consists of the Top 10 Fighters in your server, sorted by wins.
And more!
Requirements
The only requirement is ox_lib and mysql.
This resource is **standalone** and works with ESX, QB, or any other framework you use.
Disclaimers / Notes
This is the escrow version meaning the only things accessible will be the config, bridge, and localization.
At the moment, there is no source version available for purchase to protect the intellectual property of this resource.
Documentation & Installation Guide
**Dependencies: **
- ox_lib
- You must use ESX, QBCore, or QBox as your server's framework.
