
Features
Players will be able to go to a phone booth and access the hitman system.
There they will be able to place hits on players, and accept hits on other players / NPCs.
Player Hit Contracts
To place a hit, by default, you are required to have a challenge coin - this is to provide a requirement rather than just automatically allowing hits.
You can bypass or modify the permissions for placing, accepting, and removing hits in the config.
Hitmen who are actively hunting a player will have access to a general area blip of the player's location, this does not ping their exact location, and refreshes every 5 seconds by default. You can modify the size of the blip and refresh timer via the config.
To confirm if they are targeting the right person, they must use the Facial Recognition Camera in the interaction menu.
After they kill the right person, they will need to take a photo of them again to get paid as a final confirmation task.
NPC Hit Contracts
As the hitman, you will receive a general area of the NPC target, this doesn't ping the exact location and is a separate config from player hits so you can scale the difficulty as needed.
To find the right target in the area, they need to use the Facial Recognition Camera in the interaction menu.
NPC Targets have random scenarios - flee on foot / vehicle, assault with hands / weapon. The odds can be modified in the config.
After killing the target, they must confirm the target again with photographic proof via the camera.
Once they do that, they will bring the body to any burial point that displays on the map.
Upon dumping the body at one of those locations, they will be paid for the hit.
Supports ESX and QB, however the bridge is open to create your own tweaks and support for alternative frameworks / target systems.
Documentation & Installation Guide
**Dependencies: **
- ox_lib
- You must use ESX, QBCore, or QBox as your server's framework.
