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Hit Contracts System - Media 1
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Crime

Hit Contracts System

Agent, it's time for another contract.

Features

  • Players will be able to go to a phone booth and access the hitman system.

  • There they will be able to place hits on players, and accept hits on other players / NPCs.

  • Player Hit Contracts

    • To place a hit, by default, you are required to have a challenge coin - this is to provide a requirement rather than just automatically allowing hits.

    • You can bypass or modify the permissions for placing, accepting, and removing hits in the config.

    • Hitmen who are actively hunting a player will have access to a general area blip of the player's location, this does not ping  their exact location, and refreshes every 5 seconds by default. You can modify the size of the blip and refresh timer via the config.

    • To confirm if they are targeting the right person, they must use the Facial Recognition Camera in the interaction menu.

    • After they kill the right person, they will need to take a photo of them again to get paid as a final confirmation task.

  • NPC Hit Contracts

    • As the hitman, you will receive a general area of the NPC target, this doesn't ping the exact location and is a separate config from player hits so you can scale the difficulty as needed.

    • To find the right target in the area, they need to use the Facial Recognition Camera in the interaction menu.

    • NPC Targets have random scenarios - flee on foot / vehicle, assault with hands / weapon. The odds can be modified in the config.

    • After killing the target, they must confirm the target again with photographic proof via the camera.

    • Once they do that, they will bring the body to any burial point that displays on the map.

    • Upon dumping the body at one of those locations, they will be paid for the hit.

  • Supports ESX and QB, however the bridge is open to create your own tweaks and support for alternative frameworks / target systems.

Documentation & Installation Guide

**Dependencies: **

  • ox_lib
  • You must use ESX, QBCore, or QBox as your server's framework.