
🛠️ In-Game Creation
No more setting up music stations in configs and setting up a billion programs, place them down anywhere!
Entity Types include: Speakers, Lights (Bar / Spotlight / Ambient), and Particle Machines (Fire + Smoke)
🎚️ Enhanced Audio Controls
Dual Tracks, Pitch & Balance Control: No more boring lists, mix your music live!
Audio Occlusion / Muffling: Perfect for clubs that want a audio experience similar to real life!
🎨 Advanced Lighting Controls
Individual Light Color Controls: Each light type (Ambient, Spotlight, Bar Light) now has dedicated primary and secondary color controls
Color Picker Dialog: Beautiful modal interface for selecting colors with real-time preview
Per-Light Color Specification: Set individual lights to use either primary or secondary colors via the entity management menu
💨 Particle Effects System
Smoke Machine Entities: New entity type for smoke machines with full rendering and database support
Particle Effects Controls:
Smoke and Fire effect controls with intuitive hold-to-start/release-to-stop functionality
Click to toggle, hold to activate temporarily
Standalone Support
- This fully compatible with standalone servers, if you don't have an economy or inventory - this will still work!
Platform License Agreement (PLA) Disclaimer
You should only use your own music that you have the license to use and distribute; broadcasting music that you do not have permission to distribute may violate the PLA and laws in your jurisdiction.
Documentation & Installation Guide
Dependencies:
ox_lib
Supports Standalone, ESX, QBCore, and QBox.

